![]() ![]() For that, it left me underwhelmed early last year. It's a game that's too short and feels too short. This particular playthrough, the third time I've beaten the game, clocked in at just over four hours, which doesn't include cutscenes, but still. The game went through some notoriously hellish development woes and bears the scars to prove it the last three chapters (of seven) are each set in a single area, one of them going so far as to be restricted to a lone one-on-one boss battle. I believe that it is, and a year ago, I wouldn't have been so enthusiastic. That leaves the question of whether or not Revengeance is worth playing to begin with. So, all things considered, Platinum's first PC port could have been much, much worse. And while the mouse-and-keyboard controls are less than ideal (and downright unintuitive for menu navigation), it's not like anyone in their right mind would want to play a character action game starring a cyborg ninja with anything other than a controller, anyway. ![]() But it easily matches the console original in framerate and surpasses it in resolution. No, it doesn't feature high-res textures. And now that we've cleared that hurdle, I can confirm that Metal Gear Rising: Revengeance ran faultlessly on my relatively middle-of-the-road build. But it turns out to have been an innocent bug, one that's since been promptly patched. PC game development is a notoriously inexact science, and for Platinum Games' debut on the platform to launch with always-on DRM – that thing – would've been a terrifying omen indeed. "The combat's great, and because of that, Revengeance's biggest problem isn't that it's over so quickly, but that it constantly kills its own pace whenever it seems to really get going." Metal Gear Rising: Revengeance (PC) review ![]()
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